Summary

u Introduction
u AD2K2 at a glance
u The four levels of AD2K2
u More about AD2K2
u Printing the tutorial
u Compatibility and aircraft.cfg file
u The panels
u Getting started with AD2K2
u The basics of the Graphic Editor
u The template concept
u The basics of the Model Tree Editor
u The basics of the Project Editor
u Designing an R.F.O.
u Adding moving parts to the R.F.O.

Application notes

u Keyboard reference
u A short reference guide
u Model Tree Editor reference guide
u Project Editor reference guide
u RETURN stack
u Rotation blocks
u Texture supports
u Texture allocation
u Punching a sub-assy

Claimings